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Team name: Reactor Interactive, LLC. Project name: Sector 13 Brief description: Sector 13 is a multiplayer space combat game that has recently reached the "Alpha" stage of development. We've been featured several times here on GameDev, so you may have already heard about us. If you haven't, you can find out more at our website at http://www.reactorinteractive.net. We're in the finishing stages of our production run, and we're scheduled for release later this year. As a part of the team you'll get to play a nearly complete version of the game and be an integral part of putting the finishing touches on a fantastic multiplayer space combat video game. Sector 13 was the first prize winner of the 2005 Summer Shootout Competition sponsored by Caligari and ATI, and was a finalist in the 2005 Slamdance competition. We were on the 2005 GDC show floor last spring along side GameDev.net, and have given presentations for Caligari in Manhattan and Namco in Austin, Texas. Also, Sector 13 has garnered some acclaim from other websites such as Entertainment Insiders, MegaGames.com, and Caligari gameSpace. Target aim: Retail (PC, Xbox360 LIVE Arcade) Compensation: Please contact for information. Technology: Target Platform: PC/Xbox360 Language: C++ API: DirectX 3D Engine: Ogre3D Network Engine: ReplicaNet Other: Boost, CEGUI, TinyXML, Groove (project management and filesharing software), Subversion (version control) Talent needed: General Programmer
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- Must be an experienced C++ programmer
- Experience programming games or game engines preferred
- Experience with the Ogre3D engine a plus!
- Must be able to devote at least 10-20 hours per week to the project
- Experience working in a remote team environment using code sharing and versioning tools very beneficial
- MOST IMPORTANT: Must be dedicated, willing to communicate on a regular basis, and must love to make and play video games! [smile]
- Must be an experienced C++ programmer
- Experience programming games, game engines or networking applications preferred
- Experience with the Ogre3D engine or ReplicaNet a plus!
- Must be able to devote at least 10-20 hours per week to the project
- Experience working in a remote team environment using code sharing and versioning tools very beneficial
- MOST IMPORTANT: Must be dedicated, willing to communicate on a regular basis, and must love to make and play video games! [smile]
MORE SCREENSHOTS GAMEPLAY VIDEO 1 GAMEPLAY VIDEO 2 Feedback: ANY


