Original Post
Ventured a little bit with Java and VB but they don't seem too suited for writing 2D games? Am I mistaken, and are there better alternatives?
Quote:
Original post by jdub
Java's nice and all but BEWARE:
The Passive Rendering Scheme that's used for swing and AWT applications is SSSLLLOOOWWW. There is a solution to that: do the rendering actively by creating your own buffer to blit to and creating and Initializing the graphics objects yourself. Sadly from what I've found out through endless hours of Googling about the subject of Java active rendering, there isn't much on the web about the subject. It gets even worse when you try to learn about full-screen exclusive mode.
I have happily switched to C# and XNA and so far, I absolutely love it. C# is Microsoft's adaption on Java to which they have added Operator Overloading and structs to. Not to mention many other wonderfull things like properties and indexers. But don't let me confuse you.
What I'm saying is that Java would be fine for making a 2D game with. There's just not as many people making games(and therefore making tutorials and articles online) with Java2D as there are people producing games with XNA.
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more