Original Post
Hyello all, I'm new here on the forums but have enjoyed gamedev as a resource for a few months.. very helpful site! I'm writing a 3D space sim game with enemy AIs that find you, chase you and shoot at you. I'm wondering if anyone's had any experience getting AI actors with orientation defined by Side/Up/Forward vectors to match Roll with another actor? It would give the impression of better pilots and therefore more intelligent AIs. Thanks in advance! Tom