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Looking for suggestion on simple heightmap for sci-visualization

Started by consolejoker Mar 28, 2008 at 4:29 PM 0 replies 800+ views
Original Post
consolejoker
consolejoker
I am looking to represent some scientific data that changes in real-time by displaying the data as a 3d surface. I am thinking that one way to do this would be to build and render a heightmap. I am wondering if anyone has any simple pointers or tuts on how best to do this with OGL. I was thinking that as I get the real-time data updates I can update values of intensity in the heightmap and have that automatically drive the final rendering. Any suggestions on this?
zach297
zach297
Here, this should get you started on heightmaps:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=34

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