Original Post
I want to protect my artwork by locking it up in a ZIP or some other archive and then read them in my game, how do i do this?
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Original post by somebodykulj
can i pass myfle to SDL_LoadBMP(char* ...)???
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One method would be to use PHYSFSRWOPS_openRead() to open the file and IMG_Load_RW() to load the image from the SDL_RWops.
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Original post by SiCrane
One method would be to use PHYSFSRWOPS_openRead() to open the file and IMG_Load_RW() to load the image from the SDL_RWops.
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