Original Post
I have looked around, and I have found that I use GL_BLEND to blend a texture with it's surrounds. But I want to have only part of a texture transparent, maybe the black part of a texture... I am using .tga 32bit/pixel images. The environmental settings for the textures are GL_REPLACE. So the question is, how do I get the black (or white) part of a texture to become completely transparent while retaining the rest of the image (completely opaque)? Thanks for any help.