Original Post
Alright, so this concept has been lightly discussed on this forum before. It is a more advanced method of procedural content generation. Now, if you all want to discuss the concept itself, I'd be happy to, but I'm mostly interested in whether or not you would enjoy it as a player. So, here's the summary of the concept: This concept is (initially) for a single player RPG. Your actions will have an impact, much like in a standard RPG. However, you don't have to do specific things to move the plot forward. The plot will go on without you having to kill x of this, or enter a certain area. The reason this happens, is that your actions, and the actions of the NPCs have an effect on things like the economy, ecology, and other NPCs. Effects generate events, which cause NPCs to do more actions. Thus, the actions of the bad guy will keep driving the plot forward, even if you do nothing. Ok, so that is how it works. I know it's confusing but I didn't want to discuss how it works yet, just how it figures into the big picture. The game progresses toward a fixed ending. Without the player, the game will pretty much always progress the same way. With the player, you can probably reach the ending faster, or stall the ending, or change the course you take to get to the ending, but that fixed ending will come. So, here is my question: Would you, as a player, be alright with this 'predestination'? Keep in mind that most RPGs have a completely linear plot, and this would keep the beginning and end linear, but how you get there is up to you. After I get some feedback on this question, I'd be happy to discuss how the system of effect-based event generation works. -Humble Hobo