Original Post
I've read Beginning OpenGL Programming and have programmed a few small games using C++ and have found the experience challenging yet very fun. From what I've seen on this board there seems to be some experienced game programmers here and I plan to become a professional one day, so was wondering what books you'd recommend on the topic of 3D game programming to expand my knowledge in more advanced areas. ( preferably not tailored to a specific API, but is not a neccesity. ) Any help on this matter is appreciated. :)