Original Post
Hi all In my terrain engine I use terrain splatting (opengl/glsl) and it works quite well. I am using an alpha map with the 4 rgba channels. so, i can only use 4 different detail textures for splatting. my terrain's size is 256*256. i would like to use more detail textures than four. i read a variant where all detail textures are in one big texture (16 x 512*512 textures in a big 2048*2048 texture). but then, i have to generate the mipmaps myself and the shader is not straight forward. i could also use more texture samplers but the alphamap is limited by 4 chanels. I read also an approach to tile my terrain in patches, and then apply for each patch an alphamap. but i want to avoid this way, because it complicates the thing for my terrain editor (which supports terrain painting) anyone knows an article or a solution to have more than 4 detail textures and using only one alphamap for the terrain? I would be satisfied if I could use 8 detail textures. thx for your suggestions