Original Post
Hi Guys, Me and a friend of mine recently had an argument about what is the best way to create a game. How do you proceed when the engine is up and running and the design seems to be solid. My idea was to press ahead and create as much of the game's content (e.g. enemies, maps, guns) as possible and focus on polishing it afterwards. This way you would have a good overview of what the full game will look like early, and you could take all things aren't fun yet and fix them. You would complete the game by filling all the gaps of quality. On the other hand, my friend suggests an approach of taking one piece of content at a time (for instance one certain enemy) and polish it up until there is nothing more to do. That idea has the advantage that the developers get an impression of the final quality of the game early. The game would be completed by adding final quality content to the game piece by piece. I would like to ask you for your opinions on this. Maybe you could share some experience you have made with either of these two approaches. Your help would be very appreciated! Regards, Marvin [Edited by - m4rv4 on June 14, 2009 5:11:00 AM]