Original Post
Hello, Right now I am using .fx files for my effects. However, I only have a few .fx files for my application and I'd rather just embed them in the EXE as a resource. But I am not sure how to do this. In Visual Studio, do I just right click on the project > Add Resource > Import, and import the .fx file? Then how do I get a string/pointer to the resource to pass to D3DXCreateEffectFromResource?