Original Post
Hello Friends, Currently I am working on portal engine. As we know portals are used for hidden surface removal. My engine needs to support textures.. But if I load all used textures at startup it will be a memory greedy engine. I don't want that, then i thought about loading at run time , it means i will load the texture when the corresponding triangles are going to visible. Ok it is good when the texture size is small.. Otherwise i guess it will cause to occur some delay during gameplay.. So anyone knows any good way to handle this problem ? any existing solutions ? Thanks in advance ^_^ KD