Original Post
Hi, I am doing 3D engine to learn about DirectX. Sometime my Present call returns an unknown error (value : 0x88760879). Does someone had already had this error ?
Quote:The Debug Runtimes will tell you what it is.
Original post by Squallc
Hi,
I am doing 3D engine to learn about DirectX.
Sometime my Present call returns an unknown error (value : 0x88760879).
Does someone had already had this error ?
Quote:You can turn the debug output level down a bit. With the effect framework, it's more or less impossible to do this any other way (Well, it's possible, but it's horrible).
Original post by Squallc
After some bugs fixed I still have this kind of warning :
Direct3D9: (WARN) :Ignoring redundant SetSamplerState Sampler: 0, State: 18
Direct3D9: (WARN) :Ignoring redundant SetSamplerState Sampler: 0, State: 19
Any idea of how to suppress these warnings ?
I am using a shader which apply a texture and I never call SetSamplerState.
Quote:Can you make up a minimal sample problem that shows this behaviour? Is that the only ERROR line in the debug spew? Is your app windowed or fullscreen? Are you passing a HWND to Present(), or just NULL? Are you absolutely sure the HWND is valid?
Original post by Squallc
I still have my "Direct3D9: (ERROR) :BitBlt or StretchBlt failed in Present" problem.
All Win32 call succeed.
Quote:
Original post by Evil Steve
Can you make up a minimal sample problem that shows this behaviour? Is that the only ERROR line in the debug spew? Is your app windowed or fullscreen? Are you passing a HWND to Present(), or just NULL? Are you absolutely sure the HWND is valid?
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