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Shoutcast/Icecast client programming

Started by Turold Jul 16, 2008 at 6:45 PM 0 replies 750+ views
Original Post
Turold
Turold
I would like to implement Internet radio support in my game. Shoutcast or Icecast probably. How should I approach this in C++/Windows? I don't have any network programming experience. Do I need to know details of their protocols? I would like to make a high level api so that I can write something like PlayStream("http://160.79.128.62:6168") and it does the job.
hplus0603
hplus0603
Quote:
Do I need to know details of their protocols?


Yes.

You may wish to Google for some code.
enum Bool { True, False, FileNotFound };

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