Original Post
Now, don't read the title and think you know what I'm talking about. I mean labyrinth generation, not maze generation. I'm distinguishing it by the definition that a maze is multi-branching and a labyrinth is a single winding path. What I'm going to try to figure out is how to fill a grid with a single winding path. There must be no empty spaces left. It can begin and end anywhere. The labyrinth can be stored as nothing but a pointer to the next direction, the walls aren't that important. In fact for what I have in mind the walls are only going to get in the way. In case you're wondering I want to make a numbrix generator. Are there any geniuses here that can help me with this non-trivial problem? [Edited by - guesst on July 18, 2008 1:18:46 PM]