Original Post
I'm using 3ds max 2009 and the included fbx export plugin. I'm importing to into XNA 2 using the content manager set to SkinnedModelPipeline. The bone's scales appear to be distorted and irregular. Character mesh exported without bones.
Character exported with bones using the SkinnedModelPipeline and rendered using the skinned mesh sample.
Does anyone have any ideas what is causing this?
Character exported with bones using the SkinnedModelPipeline and rendered using the skinned mesh sample.
Does anyone have any ideas what is causing this?