Original Post
I got lots of headaches in the last days thinking about the known-list problem. Please help me... Assume you have 10.000 Mobiles in the World. Should i store a KnownList for each Mobile (in the mobile?). I think not, its to slow. I need a fast algorithm for the known list. Right now i have done this with region, but i am not so satisfied with this solution. Should a player/mobile update its known list by it self, or should there be some masterprocess which iterates through all mobiles and updates there known list. If you have such a large number of Mobiles, recalculating their knownlist could be really timeconsuming. I need a fast algorithm for this. please help... i cannot think anymore about this issue... :D