Original Post
Hi all, I am newbie to DirectX. While reading, I come across different formats. They are used for different purposes (e.g. back buffer, depth stencil etc.). But, I want to know what a format actually is. And what is back buffer format and Adapter format. As, it is confusing. Because the DirectX docs says that when scene is about to be rendered, DirectX simply flips the back buffer pointers. Any help will be appreciated. Thanks.