Original Post
Hello again guys, First of all the part one to this question was answered in another thread - "How to convert an object's world coordinates into screen space coordinates?". This question is a bit different though obviously... "How can I figure out the width of a point sprite if I know its size and its center?". So basically I have a point sprite and using the technqiue mentioned in the part 1 of this thread figured out the sprite's center's position on the screen, but I need to create a bounding box around it. So since I know the size which is 0.3f I should be able to work out the bounding box by doing something like -> SpriteCentreLeft = Centre - 0.3f; Or something like that, but I have no idea on what to do! Please help out. Thanks!