Original Post
Would it be faster to render if a 3d world moves around you or if you and your camera moves around the world?
Quote:
Original post by Hodgman
What I meant by my earlier comment is that while conceptually you are moving the camera, you are actually moving the world.
Most 3D API's, including D3D, don't allow you to "move" the camera - it's always fixed at the origin looking down the Z axis. Hence, to "move" the camera you use a global matrix to move the world in the opposite direction.
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