Original Post
I thought it would be nice to add MD5Mesh support in my engine, but things didn't go so well with the texture mapping. The texture seems to be mapped in the wrong direction. As an example, see the text on the case in the following image: http://1.bp.blogspot.com/_cxgaRZsxcEQ/SK5u5qVa3JI/AAAAAAAAAEs/JaicPvU2ilE/s1600-h/BFGCase.JPG The text is right-to-left for some reason. Do I need to change something in the UV after loading the file? Maybe the way I load the TGA texture (I use the DX functions for loading the texture)? Any help would be welcomed.