Original Post
Especially when it comes to environments and their lighting. I can usually spot right off the bad if a game is using the UT3 engine. Everything is usually darker, feels more like a painting than immersing into a real world, and the characters have a gloss or pastiness to them that doesn't convince me they are real. So my question is, is this something mostly staple to the UT3 rendering, or would it be possible to create even more photorealistic games than HL2 has up to this point?