Original Post
I looked around all over the place to find out how to extract euler angles from a matrix, and I found it. Yippeee right? Nope, I'm dealing with sort of a more unique problem. Apparently, and this makes sense, you can only extract angles that are limited to 0 and 89 degrees. Here is the problem I am posed with: 1. Rotate a matrix around it's axes 360 degrees 2. Extract x rotation from matrix I end up with 0 degrees. I need it to give me 360 degrees. I am writing a plugin for AfterEffects that will export animations to LightWave. If I have a AfterEffects layer rotating around it's axes 4 times, then I need to be able to convert that rotation from xyz order (AfterEffects) to yxz order (LightWave). Actually, all these numbers are in radians in my source code, but I am calling them degrees here for simplicity. Any help would be appreciated. Thank you.