Original Post
Hi! Is it possible to get an offscreen rendering context (WGL_DRAW_TO_BITMAP_ARB) with multisampling (WGL_SAMPLE_BUFFERS_ARB) enabled? Because I don't seem to succeed no matter how I try to tweak the attributes (WGL_ACCELERATION_ARB, WGL_DEPTH_BITS_ARB, WGL_DOUBLE_BUFFER_ARB, WGL_SWAP_METHOD_ARB)... Thx