Original Post
I'm making a game engine and i am trying to implement large scale but i don't know how people do it.Does anyone have advice on how.
Quote:
Original post by PSS
Make sure that you keep a low polygon/vertex count
Quote:
Original post by agi_shi Quote:
Original post by PSS
Make sure that you keep a low polygon/vertex count
Nowadays polygon/vertex count is barely the problem, batches are. You can draw millions and millions of polygons at blazing speeds if it's all 1 batch. However - the more batches you send, the slow you'll get.
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