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3D Game Maker Program?

Started by September 06, 2008 07:34 PM
7 comments, last by alphadogg 16 years, 5 months ago
I'm looking for something that doesn't have too much limits, I'm willing to learn any language, idc if it's easy or not.. I don't want C++, it's too general, and I don't like having to set it up, plus I don't care about C++, I just want to make games.. idc if it makes better graphics, not interested, I'm not looking for higher graphics, but making it look adequate is nice, something that can turn out like the FF3 for Nintendo DS at least.. lighting, and whatnot..
I don't give Jack s*** about Jack Sparrow..
XNA Game Studio
If that's too hard you can google "popfly"
[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe
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I did google, for over a year for such a program.. and I don't like the 3D Game Programs with so much boundaries.. like, I want custom interface, options, stuff like that.

Believe me, I obviously googled if I'm talking about already trying to use C++ and trying to set up plugins.. seriously, I'm looking for a second opinion, I'm tired of finding nothing but junk..

I remember finding one, it was used to make the computer fishing games, and I can't re-find it. I forgot the name of the games, if anyone remembers the title of those computer fishing games, that would help too.

You're talking to a computer geek.. You rarely have to deal with noobs on GameDev..
I don't give Jack s*** about Jack Sparrow..
I don't think he meant that the way you think he did. Of course I could be wrong. I think he meant, if XNA wasn't as easy (to setup, low enough limits, etc) enough, you could try "popfly", a game maker.
my blog contains ramblings and what I am up to programming wise.
You may want to consider an existing game engine, instead of a game maker. You'll have to learn some of some type of programming language, but it's not like that's a life-long commitment, and it will give you absolute authority over the game (within the limits of the engine).

I wasn't a computer geek when I started programming. Programming made me one. It looked dry and abstract when I started, but it's easy to get into with fast results. With a decent game engine backing you up, you'll get results very quickly. Find an engine, look through beginner tutorials, and away you go.

I started out with an engine called Allegro, but that was back in the day. I'm sure someone else can recommend one, if that's what you decide you want.
I'll try this one, might be easier to install than the last guide.. also, I can always get programming guides for it. I don't mind spending some saved up money if I need to.

And instead of Popfly, I have worked with Game Maker (mostly testing custom codes).. I made 2 games, and probably 20 incomplete games.
I don't give Jack s*** about Jack Sparrow..
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Game Maker is fine for 2d game design, but don't use it for 3D. Its support is very poor; although it *can* work with Direct3d, I've found that it can't support too much without producing a lag.

I'd suggest DarkBASIC if you're looking for fairly powerful 3d game design. So far in my experience, it has a lot of power for its relatively simple code. (it is BASIC, after all)

If you have a Mac, try Unity. If you don't have a Mac, wait a few months for the Windows version of their editor to come out. (The runtime works in web-browsers and as a standalone on OS X and Windows already. It even supports the Wii and iPhone.)

There's still scripting involved, but it's orders of magnitude more powerful than Game Maker. It's also already being used for commercial games. (Including Cartoon Network's forthcoming MMORPG.)


(Disclaimer: I used to work for these guys.)



Sean Timarco Baggaley (Est. 1971.)Warning: May contain bollocks.
Quote:
Original post by airikita
I'm looking for something that doesn't have too much limits, I'm willing to learn any language, idc if it's easy or not.. I don't want C++, it's too general, and I don't like having to set it up, plus I don't care about C++, I just want to make games.. idc if it makes better graphics, not interested, I'm not looking for higher graphics, but making it look adequate is nice, something that can turn out like the FF3 for Nintendo DS at least.. lighting, and whatnot..


So, lets see, you want a 3D game engine that has simple graphics because you want to make a game in the style of Final Fantasy 3 for the Nintendo DS and that is written in else than C++, or has bindings in a different language. Correct?

I think your question is much too broad. So, to start, what language do you want to use? And, how serious are you? Hobby, educational, semi-pro or looking for a commercial release?

Most, if not all, good 3D engines are C++-based, such as Panda3D, Irrlicht, ORGE or C4. The more popular ones (ex: OGRE, Irrlicht) will usually have Python bindings. Some other languages can also be found (ex: NeoAxis and Axiom are C# "shells" over OGRE.)

Visual3D.NET is a C# engine and environment.

GameStudio works with Delphi (and C++).

That's off the top of my head for 3D game engines that are some degree of "good". Try here for many more, although who knows the quality:
http://gpwiki.org/index.php/Game_Engines

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