Original Post
I'm in the process of designing a FPS game -- writing (more like revising) the design doc and sketching out some character, building & vehicle concepts. It occurred to me during this process, why make the entire game by yourself -- get help & reduce the workload... Note: Not looking at this time. Will post in help wanted when ready. ...so in order to cut the workload, I figured why not create a game demo first, which makes sense, then move on seeking the needed help to build the entire game. And with that here are some questions: 1) When creating a game demo only, does the document need to represent this or not? I presuming no, since the main objective is to create the entire game. 2) Should the menu options menu, with exception to game play, be deactivated? Or is this a matter of choice? 3) Should the game's back story be played giving the player the history, or not? Again, designer/builder preference I'm presuming. 4) How much of the game should the game demo represent, without becoming a separate game itself? I have been playing/evaluating various demo games to get some ideas, but each game demo is different in some aspect or another. So any sound suggestions would be appreciated. Regards, Maveryck