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super monkey ball movement

Started by hotpixel Sep 15, 2008 at 9:37 AM 3 replies 2.2k views
Original Post
hotpixel
hotpixel
Hi all, I've interfaced an accelerometer with my C++ app and I want to use it to make a super monkey ball game but I can't work out how the mechanics work for super monkey ball? Does the world move around a central pivot point? If so won't the ball's movements be really harsh at the edge of the world if its a really big world because it doesn't look like its the case on super monkey ball. Or does the monkey move around the world normally and the camera/backdrop have the same rotation matrix on them giving the illusion that the world is moving? Thanks, Andy
CDProp
CDProp
I always got the feeling that the center of rotation moved with the player. Other than that, the second option you mentioned might work.
jpetrie
jpetrie
This feels like something you'll get more responses to in the design forum. Moving you.
hotpixel
hotpixel
I was a little bit dubious when I saw the comic sans typeface but that looks pretty good! Is that Havok you've got on those boxes or have you written that yourself?

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