Original Post
Hi all, I've interfaced an accelerometer with my C++ app and I want to use it to make a super monkey ball game but I can't work out how the mechanics work for super monkey ball? Does the world move around a central pivot point? If so won't the ball's movements be really harsh at the edge of the world if its a really big world because it doesn't look like its the case on super monkey ball. Or does the monkey move around the world normally and the camera/backdrop have the same rotation matrix on them giving the illusion that the world is moving? Thanks, Andy