Original Post
This is building on a post I posted earlier with regard to a game idea I had. I have a Turn Based Strategy game that I am working on which mimics the style of Warhammer 40K. The problem as I see it is that when it is a player's turn to move their units, it takes time. This causes other players to wait until it is their turn. I want to eliminate this wait period and make the game more interactive and smoother. Here are some Ideas: Have everyone move at the same time: - PRO: It fixes the wait times to a point. - CON: If one player takes their time moving, the others have to wait until all players are finished. - CON: If units are being moved simultaneously, there may be a problem where two players want to move into the same space. Quantum Physics doesn't work here. Real Time system: - PRO: Eliminates wait times completely. - CON: Eliminates the Turn Based system. - CON: Requires the creation of creator units (ie. Factories to turn out tanks). - CON: Focuses the game more towards speed rather then strategy. Real Time Command Point Based System (Tick based): - PRO: Players use "action points" to move units. Action points are regenerated every few minutes. - PRO: Allows the user to do and undo moves before the Tick is up (some measurement of time). - PRO: Sub-RealTime system that still retains a turned based philosophy. - CON: Might take away from strategy and make the game focused on speed. - CON: Everyone moves at the same time which has the problem of moving two units into the same space. - REFERENCE: Here. This is all I could think of right now. I would greatly appreciate any comments or new suggestions that I can try. How do other games do it? My main goal is to get rid of boring wait times without resorting to realtime strategy.