Original Post
So I've been getting into level editing lately. After checking out quark I am confused. It seems so much more powerful than other editors in such very fundamental ways that I'm not sure why it is so rarely mentioned. Some of these include: - Negative brushes - You can "carve" without locking yourself into your initial decision of WHERE to carve or even WHETHER to carve. - Duplicators - A "cloning" method where any changes to the original propagate to the clones. - An explorer style grouping system - You don't need to ungroup/alter/regroup to make changes to a group anymore. Also gives you a lot more fine-tuned control over your level (though I'm a coder, so I may enjoy having control more than a pure artist). - It seems simple to use. You don't have to pick a cylinder's face count from a drop down, it's picked intuitively as you drag. You don't need a separate "vertex editing" mode, it's part of the normal select mode. I'm sure there are other examples. Ok. I guess my question is threefold and is prompted by my need to choose an editor to focus on. First: this was originally designed for quake so you KNOW it's been around. Why haven't other editors picked up on some of these handy features? Esp. the first 2. Second: Since other editors have stuck w/ the "decide now and heaven help you if you change your mind" methodology, why isn't quark more popular? Third: Are there factors I'm not taking into account? Does it slow to a crawl w/ large levels? Is it really not that special, I just haven't found the features in other editors? I've searched for answers online and have gotten few facts, but many strange opinions. Someone even said that it's only for beginners: http://www.besmella-quake.com/forum/viewtopic.php?p=5454&sid=10432d43a9a4a4dcca265d6214f8a099 Would anyone agree? Why? I've seen mention of needing to download python, but I got it to work and I never downloaded python. It seems to support most popular formats, so that's not a problem. I can see "overwhelming" being an adjective used. I figure: if your going to learn an editor anyway, why not make it one that takes longer to master but will let you work more powerfully upon mastery. Perhaps this view is atypical. I haven't had a chance to use an of the radiant editors, which people often rave about. Are they better than this one? Why? Do they have the features I mentioned? Do they have any useful features that quark doesn't? Oh, and I'm not trying to start a flame war or anything, promise. There are many great editors, I'm just surprised that a few concepts from Quark haven't become standard issue by now.