Original Post
Hi, I used to think that a large death penalty was good game design for MMO but now I dont. After all a death penalty isnt FUN and therefore shouldnt be part of the game design. I do however feel that some kind of alteration must occur if you die otherwise you wont care if you die. Some things that could happen when you die: 1) Your body errodes, when you die enough times you are completely erroded and are now a skeleton for a few lives, if you dont die for a while you are restored gradually. Your skills and abilities will be a reflection of your fleshy self - skeleton archer/knight (skeleton horse). There are skeleton only quests and bonus xp for pking. 2) Bitten X times by a vampire? Become a vampire for a few lives. 3) Ghost, Zombie, WearWolf and whatever else you can think of. These alterations would open up interesting content which will be challenging beause you only have a few lives as that creature. If you died alot in pvp you would be put out of commision for a bit which only seams fair. 4) Your long lost brother shows up on the scene and you now control him. You can make small alterations to his appearance and tinker with his stats which will be a variation on your character. 5) You control your son/daughter who inherits all your gear with the "Saints Gear" buff but you loose a level. Some may still consider these things a death penalty but imo they are a gameplay twist. What do you think?