Original Post
I'm currently (have been for a long time, actually) trying to get a shader to work in XNA with a .FBX file, but after reading about the situation, I've come to understand that the FBX importer (as of XNA 2.0) does not support multiple texture coordinates. Therefore, my question is as follows: Is there any way to overwrite the FBX file importer, and if so, where do I find documentation on this? MSDN has something, but it doesn't mention overwriting a standard importer, only extending a standard processor and creating a completely new importer, so I'm not sure if it works the same way. Or: Is there a way to add another set of texture coordinates at runtime, and how? I imagine, if this is practical, it involves editing the vertices directly, but I don't really know how to navigate the hierarchy of a model.