Original Post
I'm currently working on a 3d-fps game. Since I started working on my game, i'm using a terrain that was generated by a height map, and a 1024X1024 texture that is used by the whole terrain. I have no idea how to make my terrain looks better and the tutorials I've found in the internet dont look so good. So I got few questions - How should i generate my terrain for my game? and what about textures? should I use a tile-based texturing? it looks kinda bad. I've also tried using Colors + a texture that contains black points (the white t.v screen snow) and it looks a bit strange and also the far hills looks bad when moving around the world. Any help is welcomed, Thanks in advance