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multitexture without ARD

Started by knobby67 Oct 12, 2008 at 6:37 AM 0 replies 550+ views
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knobby67
knobby67
Hi all, I'm hoping there's a tutorial somewhere showing how to use glMultiTexCoord without needing ARB? (if that's possible) however my googling has meet with no results. Can anyone point me to a tutorial or an example of how to do this (if it's allowed on newer versions of OpenGL) Thanks in advance :)

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