Original Post
What would it be like to hide all of the skills and stats in a typical stat-heavy RPG? Other than a few exceptions, I'm talking about literally taking the game as-is, and just hiding the stat values. In games that allow the player to spend experience on individual skills, like Fallout, the player would do the same, but without seeing their total value. In games that directly link skills to actions, the game can still make the player aware of the skill's existence, but without showing the value. The exceptions would be skills like lock picking, or skills that directly relate to some object's level. Knowing that your lock picking skill is 50, and that the door in front of you has a lock level of 80, you know not to bother. That would no longer be the case, and I'm not sure how this could best be handled. I'm pretty skeptical when it comes to this sort of thing, but lately, I've been more willing to acknowledge the extra life that can be brought to game characters when it's impossible to know exactly what's going on with them. Showing everything that makes them tick is sort of like revealing the lack of a ghost in the machine. This is obviously not a brand new idea, but it would be great to see thoughts on it. Anything and everything related to hidden stats is welcome.