Original Post
Hi, yet even another thread about tiles... I'm just beginning on my first tilebased game and have been looking for the best way to do this, how to store tiles & the map. I've looked at tilemap-editors like TileStudio & Mappy and they are including data like boundries, animations and such in the map-data, but I feel it would be better to put this into a tileset-datafile and have the map just have indexes to the tiles + another layer for sprite-indexes. Possible tile datafile-structure would then be: properties, numberOfFrames, frame1Tile(tileimage), frame1delay, frame2Tile, frame2delay..... properties would then be bits solid sides, animated, deadly and so on. I haven't found a tileset-editor which works like this, are there anyone or is this not the way to do it ? Comments are greatly appreciated ! :-)