Original Post
Hello I am trying to implement PSSM shadows in the engine and so far most things seem to be correct. There is problem i have with the splits. The frustum seems to get split correctly but when i sample the shadow maps, things go wrong for all shadow maps except the first one. i am using XNA and the PSSM code was ported from the popular DirectX implementation at: http://hax.fi/asko/PSSM.html anyone know what might be wrong?? thanks! Frustum splits
Shadows sampled
Shadows sampled