Skip to main content
GameDev.net gamedev.net
🔒 Locked

matrices with glLoadMatrix()

Started by webwraith Nov 20, 2008 at 9:38 AM 4 replies 1.8k views
Original Post
webwraith
webwraith
I'm using matrices to set my objects and camera, but when I create a 4x4 matrix and apply the translation and the 3x3 rotational matrix, I end up translating the camera before it rotates. Obviously, this isn't helpful when I need a FPS-like camera. How would I set up my matrix/matrices to translate after rotating?
swiftcoder
swiftcoder
Apply the translation and rotation in the opposite order.
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
webwraith
webwraith
Which would be great, but if the translation is only applied to three values in the matrix it wouldn't make a difference what order I apply the translation in.
Brother Bob
Brother Bob
Then you are not properly applying the transformations. Applying translation is not about changing three values in a matrix, you create a translation matrix and multiply it with the other matrix.
webwraith
webwraith
The function I came up with is;
        template < class _type >        void TranslateM( basic_matrix < _type, 4, 4 >& tmat, basic_vector < _type, 3 > tvec )        {                basic_matrix < _type, 4, 4 > trans;                sw_math::LoadIdentityM(trans);                trans(12) += tvec(0);                trans(13) += tvec(1);                trans(14) += tvec(2);                tmat = tmat*trans;        }


My matrix class uses a 1D array for the elements, which are considered to be in column order. Both vector and matrix classes (as shown) use overloaded parenthesis for element access, with the matrix overloading this to allow access in (row,column) convention.

Is this the right method to translate a matrix?
swiftcoder
swiftcoder
Quote:
Original post by webwraith
Is this the right method to translate a matrix?
Ja, that looks reasonable, although I can't comment on the order of multiplication.
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.