Original Post
I have an OpenGL window with drawn coordinate sistem and lines. Lines are rotating around center point (0,0,0) with: glRotatef(xRotAng, 0, 1, 0) glRotatef(yRotAng, 1, 0, 0) and coordinate sistem is translated for: glTranslatef(0.0f, 2.0f, -10.0f) and it's rotating with lines... How can i make coordinate sistem to rotate with the same rotation as lines, only it must rotate around it's axis?! tnx for help