Original Post
I'm currently working on some OpenGL code for the application I professionally work on. I'm not well versed with OpenGL. What I did was update the way our application renders bitmaps. My predecessor never knew about textures on the videocard, so he figured it was a cool idea to just render all bitmap pixels as colored quads. I patched up his code by dumping the bitmap as a texture_2d on the GPU, and then rendering a textured quad with the texture bound to it. It all works great, with 1 exception. It somehow blends in additional color from the quad I draw. I turn off GL_BLEND with glDisable() before calling glBegin() and no errors occur. This is the output:
And the original can be seen here:
Any ideas? Toolmaker
And the original can be seen here:
Any ideas? Toolmaker