Original Post
I think my head is going to blow up now. I've spent several days trying to find a reasonable TTF Bitmap generated-at-startup font library for OpenGL. What I seek is a library that will create a font from a given .ttf file and draw it as quads (or any other faster method) - both aliased and antialiased - that will look EXACTLY like on Windows. I don't want anything pregenerated in separate files and I don't use SDL. Let me share my findings: - Nehe Lesson #13 and wglUseFontBitmaps - precise, but no antialiasing and slow - FreeType2 - forced antialiasing (I've found of no working way to disable it) and unclear small fonts + the output differs from windows rendering - OGLFT, GLTT, FTGL and others - all share the above flaws the only technique I can think of is to somehow draw a certain font on a bitmap using GDI and then convert it to gl texture, storing all glyph metrics. But I'm green when it comes to windows-specific programming so I have actually no idea where to even begin I mean, on DirectX AFAIK it was easy as pie, there were no surprises. come on, isn't there a single polished library that will save me all the trouble? I was stuck on this one 10 years ago and after all this time, still I must deal with such tedious task, while there are tons of new stuff waiting to be leanrt :(