Original Post
Hey, I'm trying to make my way into shaders, but I'm having some problems with glew. I'm working on a Mac, in XCode, and installed glew through darwin ports. I import the library into my project and include glew.h, no problems. However, when I try to call glewInit() the debugger pops up and it shows me some asm code in glGetString... Any idea of what could be wrong? Thanks!