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damage modelling

Started by billconan Dec 12, 2008 at 8:20 PM 0 replies 700+ views
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billconan
billconan
hello guys, i want to write a simple racing game. but i don't know how to implement damages on vehicles. can i find articles about this? i googled, but didn't see much information. thank you very much.
JPulham
JPulham
I don't know how others do it but you could try this:
You could model each 'panel' separately, or cut the car into damage zones after modelling. Each zone has say 4 levels of damage (untouched, scratched, dented and completely pulverized) done with texture details and/or mesh detail. When a zone has a force applied (physics engine or whatever you use) have a number. 0 = normal, 3 = damaged. have a value added onto the damage variable (e.g. using non-sensible numbers f<20N = no damage; 20>f>100N = scratched etc etc etc)

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