Original Post
Ok, here's a hypothetical idea for how the development of a MMO, or at least its content, could work - which might actually go independent of the original, or any paid, developers. I might have a hard time articulating this idea, so you might not understand what I'm saying. The idea is that - those who display interest in improving the game's quality(ies) should emerge higher in an hierarchy and get more privilege to change things within the game, aswell as point out others who display interest in the game's quality. The game becomes kind of like a wiki, but with a special voting system. The changes to this "wiki" could be implemented in the game by spaced updates of the game. The system would probably have to have many additional details in its design. Possibilities given:
- Privilege is something you spend by placing. You could also retrieve privilege and spend it on something else. If the privilege you retrieved was used to give privilege to another editor this editor might lose that privilege, and all the editors this editor gave privilege to, or just some of it depending on how long this editor had that privilege.
- It should be difficult to get properties, or change of properties, of an item accepted. An editor might want to have a certain advantage during an upcoming battle which gives him a conflict of interest that could ruin the game's quality.
- Someone who is good at improving a certain aspect of the game might be eager, but not good at, improving other aspects of the game - thus privileges might have to be divided into categories. One category could be privileges related to estethics and imagery, another could be storyline-related, and yet another could be giving privilege to editors. The creator of a race should probably get a lot of privilege to edit properties of that race.