Original Post
hi all am working on a game where aircrafts are simulated using physx library. i want to make it little more realistic that it should take air density in to account. as far as i studied i didnt find any support for such a thing as effect on the body by its surrounding fluid. for now am planning to calculate forces like lift,drag externally(based on its veloity, mass etc..) and provide it to the engine in the form of linear force. the problem with my approach is i cant simulate drag,lift on free falling aerodynamic object. so if i drop a glider from a specific height in my game, it wont start gliding by itself like a real one. i would like to have ur advices on this.