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Procedural animation

Started by dr acv Dec 19, 2008 at 6:39 AM 0 replies 1.4k views
Original Post
dr acv
dr acv
I'm developing a game using the free version of the NeoAxis game engine. It has no procedural animation library nor algorithm included and it doesn't do IK. I need some sort of procedural animation to be combined with keyframe animation. It will be used to, for example, modify a reaching and grasping animation, in order to adapt a keyframe animation to the virtual environment. This result is reached combining collision detection, IK and a method to mix keyframe and procedural control on the skeletal structures of the characters in the game. I have found some scientific papers and some articles on Gamasutra about it, but I'm wondering if there is some algorithm or free library that is already known to be good and used by the community.
Wyrframe
Wyrframe
http://aigamedev.com/ did an article on a framework for just that a couple weeks ago; their site is down as of this posting, but will be back within hours.
RIP GameDev.net: launched 2 unusably-broken forum engines in as many years, and now has ceased operating as a forum at all, happy to remain naught but an advertising platform with an attached social media presense, headed by a staff who by their own admission have no idea what their userbase wants or expects.Here's to the good times; shame they exist in the past.

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