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Scarlet Gaming needs replacement artist

Started by C0D3M4N Dec 28, 2008 at 6:03 PM 5 replies 1.1k views
Original Post
C0D3M4N
C0D3M4N
Team name : Scarlet Gaming, Inc. - Registered Company Project name : Project Lifeblood - Replica Hunters (formerly Exploring the Stars) Brief description : We need a replacement artist. Our current artist that was working on this project hase alot of activities outside the internet going on and we need someone that can help us meet a very tight deadline. The publishers want us to make the art in our game more appealing to the typical casual game demographic. They want the art to be more inviting and cartoony.(stylized according to one of my artists) A reference to this style is our direct competition Magic Ball 3 which you can pick up an hour demo by googling it. We do not want their work, we just want you to use them as a reference for style. Target aim : 35+ female and their families is the demographic. The publisher will give a user a brief 60 minute trial version of a game and they will pay to download the full version. Compensation : We are paying as soon as we have established that their are no changes that the publisher wants us to make. We can discuss payment terms and amount further in an email with you. *edit* I forgot to say that this is contracted position. Technology : For this particular game we used Bullet physics engine though we will never again because of many issues that my programmer had to fix that other physic engines would have done automatically. You can use whatever art programs you need to accomplish the task. Please note: All 3D object files will be sent to our programmer in .x format and I will want the originals work files upon payment. Talent needed : A 2D & 3D artist that knows how to texture in the style mentioned above. They will have to know how to do low poly models for our unique items. Most other objects are simple in nature due to the way collisions work. Team structure : Company Owner - Michael H. - This is me. I own the company. I am the designer, producer, marketing and project lead for alot of the company's games. Eventually I dont want all these duties and want someone else doing them for me. HR Director - Leslie - She handles morale, interviews, scheduling, payroll, and employee documents as well as our Human Resource duties. Lead Programmer - Michael B. - He handles most aspects of programming as well as managing the Programming Team of both projects. He is currently putting finishing touches on Replica Hunters. Assistant Lead Programmer - Harrison Brock - He handles all the same aspects as Michael B does. He is their to assist the lead. He has worked in various areas on two published games for other companies and this can be confirmed upon request. Lead Artist - Radhames - He handles most aspects of art as well as managing The Art Team. He is currently preparing concept art for the next 2 casual games that are in the early stages of production. Assistant Lead Artist - Joris - He handles most aspects of art as well as assisting Radhames in his managing of the Art team. He was the original artist on the Replica Hunters project and did a wonderful job on all the space art. Music and Sound Production Manager - Josh Bramlett - He is our sound guy who did the original sound work on Replica Hunters and he is also doing the rework so that it appeals to the demographic better. He also outsources some production work so he is the final say on music. Website : scarletgaming.net However, we are having revisions done on the site. Contacts : You can contact Leslie our HR Director at Human Resources and she is also the new person that handles forum replies. Please make sure to include your name, a resume/portfolio that gives a breif overview about your work, and anything else you would like her to know. Previous Work by Team : various games for our clients - The name of these games can't be stated because of our NDA with our clients. our most recent project - Replica Hunters (formerly named Exploring the Stars) - some last minute art changes and this item is to be released to our publisher Additional Info : We don't care where you are from for all Lifeblood positions as long as you speak english. Feedback : We prefer only interested canditates to give feedback as our needs are specific. This post is not for any other position type though we are always accepting resumes/portfolio for those. Here is the artist test that will show us you are qualified taken straight from two of Leslie's email that she has given to other artist.
Quote:
The 3D test that we need you to do is this: 1)Look at Magicball 3.(This means you need to download a trial of the game.) 2)Understand its style and scenery. 3)Create a level using that style and a graveyard theme. a)background b)floor (play area) c)the wall needs to be brick that if shaded a different way can be used in a different themed level d)it needs to have models (flowers, gravestones, leafless trees, ghosts, skeletons, ect) e)we just want to view a render of the whole scene. Leave the ball out as we already have a ball We will be looking at the following: 1)Did you use stylized art like that of magicball 3? 2)Did you use low poly counts? 3)Did you accurately render the graveyard theme with a cartoony/inviting look so that the 35+ female demographic and their families will want to play? 4)We want to see original work. Our owner has already dealt with a couple of artist that have proven to be unable to meet this particular criteria Leslie Harper Director of Human Resources Scarlet Gaming Something else I forgot to mention that Michael pointed out was that we will be looking at quality and time for creation. We really prefer fast pace medium to high quality work as we will be pushing hard to meet deadlines. Leslie Harper Director of Human Resources Scarlet Gaming
We are looking forward to seeing everyone's work. Good luck to everyone. [Edited by - C0D3M4N on January 6, 2009 3:51:34 PM]
PixeLManiac
PixeLManiac
Are you interested at all in a strictly 2D artist?
Lady Shey
Lady Shey
Unfortunately, we only have 2 items that are completely 2D and that is the new menu and its buttons. The only other 2d like stuff is texturing 3D surfaces and doing a background that goes in a sky box.
C0D3M4N
C0D3M4N
I know Leslie is handling replies but I thought I would submit this to help her.

We have been getting quite a few portfolio submissions. However, most of them have not had the style we are looking for. If you feel that you don't need to do the artist test, then please look at the game we referenced so that you can make sure your portfolio has art in it that will match that style. Otherwise, if you can create that style then it would be best to take that test if only to have this style in your portfolio for other companies. This an insurance policy to make sure the we are not wasting your time or ours.

Leslie says it all in her replies for these submissions:
Quote:

It can only benefit you because it shows us that you can create the right style with a difficult scene. At the same time, it adds this style to your portfolio for future job offers from other casual game making companies. It is only a render and it should not take you long to make.


One of the candidates we recieved a test submission from only took 6 hours to make his rendered scene and even included the Tris count.

Even if we don't use you for this particular project, we may use you for one of our future projects. If you do not have the right style for this project and you know you cannot create this particular style, you should submit your email still but use "3D artist for Future Games" as your subject line.

Keep your submission coming in to Leslie. There have been quite a few test submissions that she has sent my way that I like alot.

[Edited by - C0D3M4N on January 6, 2009 3:51:56 PM]
C0D3M4N
C0D3M4N
Hate to make a double post but it looks like our artist is not going to be able to deliver on the services he agreed to. This means that we are looking for someone that can meet the deadline and that can make our publishers happy. Start sending in your tests and portfolios to leslie again. Thanks.

Something else I forgot is that we need MAX artists and not maya at the moment.
Chosker
Chosker
I don't know the size of a level, but for just an art test I'd say a whole level is too much to ask for. I think artists that do quality stuff will be turned down for the amount of work needed only to see if it suits you, while you'll probably be attracting not-so-good-quality art because it takes less time to create.
at least that's my opinion and the reason I'm turned down :)
real artists are supposed to be able to adapt to any needed style anyway

anyway good luck
C0D3M4N
C0D3M4N
I totally agree with you about a whole level being a bit much. I am open to suggestions of how I can get an artist that can show they know how to capture that cartoony style that most casual games possess. I believe my current artist called it stylized. I get alot of portfolios but none have that style. Most of their art looks like it would be suited for an mmorpg or mmofps. Then they ask Leslie why they were turned down for the current position. Their portfolios lacked that style. There were 2 artist's work she sent me and the one I accepted originally took 6 hours to make his scene and captured what I wanted though the real scene in a game would have more objects then his did. Unfortunately, his other job kicked up deadlines and he had to meet their demand. I can't blame him for taking care of the company he has been with longer.

Here is what I purpose. For now here is what everyone can do for an art test, just create 1-2 cartoony/stylized assets. Please include the time it took, poly count and tri count.

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