Original Post
I'm hoping to make an online game step by step that will eventually become an MMORPG. Since I'm using DirectX 9.0, I assume that the game will need a client download. All of the games I've seen so far that are in-browser have been Flash (ie AdventureQuest) or Java (ie Runescape). I understand that games with a client download can have more features and faster gameplay. However, it looks like having an in-browser game with no download is a huge advantage since people will be more likely to start playing, since they don't have to commit anything. So, I was wondering what things I can do in order to mitigate the disadvantages of having a client download. So far I am thinking: screenshots, video of gameplay, and possibly a short demo (like one level) that doesn't need a client download. Of course, the shorter the download the better. Are there any other considerations to think about with regards to this topic?