Original Post
Hello Everyone: I have a decent question. I am expanding a DirectX 3D Win32 application. I have created a child window off of the main window. My problem is that the device is rendering to the main window the 3D graphics I need tha child window to show some 2D debug info (squares, circles and text). My device can already render that stuff but I dont know how to render to the child window with the device that is currently rendering to the main window. Someone told me to use viewports. Does anyone have some insight on this? I was thinking that I could create another device and apply it to the child window. Any help is appreciated.