Original Post
Hey fellow ogl brethren..
I''m designing a space-combat game similar to Tie-Fighter/Freespace/ etc....I know some people are tired of them, but I love them and get far more out of them than any FPS..
anyways, I digress..
I''m curious as to how to build an engine for a game type like this...I think I remember someone talking about have you stay in the centre of a giant cube. Then each side of the cube would have the background on it...Is this the case?? Is this what they call a "cubic environment mapping"??
I''m just looking for general posts here...just to think about how to design the engine..
thanks people!
Erik